Virtual/Augmented Reality in Healthcare – Thematic Research

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Virtual/Augmented Reality in Healthcare – Thematic Research


Virtual reality (VR) and augmented reality (AR) technologies have been traditionally associated with the entertainment industry, with virtual and immersive environments used for gamers, product designers, and architects. However, increasing healthcare expenditure and the need for cutting-edge technologies to aid the development of novel therapies and diagnostics have fueled the need for this technology in the healthcare industry. As the technology advances and with the availability of cheaper, more user-friendly VR/AR headsets, the barriers to its widespread use in healthcare are beginning to fall. While still in the early stages of adoption, there are myriad possibilities for VR/AR technology in the healthcare sector, including medical education, image-guided treatment, the treatment of neuropsychological conditions, and visual impairment, as well as use in rehabilitation.

In the healthcare space, VR technology has been used for many years to train surgeons for high-risk invasive procedures, but the high cost, size, and complexity of VR surgical simulators have generally restricted their widespread use. The recent availability of cheaper VR/AR headsets and smart glasses and the ability to use VR/AR applications on smartphones has opened opportunities in the medical space. This is particularly evident for medical education and image-guided surgery, with many companies developing applications for use with VR/AR headsets. In the therapy space, VR/AR technology is an attractive alternative to pharmacological intervention and is more cost-effective and less time-consuming for patients, healthcare professionals (HCPs), and primary carers involved. Most activity seen to date has been for neuropsychological conditions, with applications available or in development to treat autism, post-traumatic stress disorder (PTSD), depression, phobias, addiction, pain, stress, and anxiety. VR/AR applications are also being used in vision impairment and rehabilitation, as well as offering solutions to the drug discovery process.


The Virtual and Augmented reality in Healthcare report provides an assessment of the key healthcare, macroeconomic, technology, and regulatory themes impacting how VR/AR technologies are being used in healthcare today, and how this technology is expected to affect the healthcare sector in the future.
Components of the report include –
– Key Industry Players – the big players in the VR/AR industry and where they sit in the value chain.
– Trends in the VR/AR space – key trends driving the adoption of the VR/AR technologies classified into four key categories: blockchain use case trends, technology themes, macroeconomic themes and regulatory themes.
– Industry Analysis and Impact of AR/VR in Healthcare – key VR/AR applications in the healthcare industry including case studies demonstrating how healthcare industry is using VR/AR technology for improved outcomes.
– Value Chain – VR/AR implementation and integration in the healthcare industry, highlighting the market drivers and barriers.

Reasons to buy

– Develop and design your corporate strategies through an in-house expert analysis of the key VR/AR applications impacting the healthcare industry.
– Develop business strategies by understanding how VR/AR is being used in the healthcare today and how this technology is expected to affect the healthcare sector in the future.
– Stay up to date on the industry’s big players in the VR/AR industry and where they sit in the value chain.
– Identify emerging industry trends to gain a competitive advantage.

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Ritesh Tiwari is the Founder of Research By Markets, a leading Market Research Reports Reseller trusted by Fortune listed companies for their requirements of Syndicated and Custom Market Research Reports. Ritesh has an overall experience of 18+ years in Recruitments, Sales and Operations. He has been associated with the Market Research industry for the past 7 years. He is an avid foodie as well as a huge football fan being a supporter of Manchester United (EPL) and FC Barcelona (La Liga). Get in touch with him via *Market Research News is a part of Research By Markets.